Virtual reality is an innovative tool that, thanks to its multisensory and engaging nature, can satisfy the principles of active learning. It is a real 3D first-person immersion, in fact, the images allow the user to be placed in the centre of them, giving the user the possibility of observing and feeling the surrounding environment.
ADVANTAGES OF USING VIRTUAL REALITY
Virtual reality has a particular influence on certain human characteristics such as perception, cognition, communication and behaviour, favouring an interactive, participatory and inclusive teaching.
The benefits of using Virtual Reality applications in e-learning are numerous:
IMMERSIVE DEVICES FOR VIRTUAL REALITY
Nowadays, there are numerous virtual reality devices that can provide different levels of immersion. In particular, we can distinguish two levels of immersiveness:
VIRTUAL REALITY IN E-LEARNING
As is known, distance vocational learning usually requires the tracking of the completed activities, according to internationally recognised standards, such as SCORM or Tin Can (or xApi). For the corporate and professional world, it is required, both by business policies and by laws and regulations, an evidence of the training carried out by the people involved in the training. It is necessary that the fulfilment of the training obligations be attested, often through certificates.
In traditional e-learning this aspect does not cause particular problems. A course is inserted into the platform (LMS) as a SCORM package, a few settings must be configured and then the course is associated with the certificate generation. When the user has finished to follow the course, a SCORM signal is sent to the LMS that, in turn, releases the certificate to the learner.
What would happen if the content of a course made with virtual reality techniques, the e-learning object, were outside the platform? VR applications are created with real “game engines” and generate a complex output. They are not small ZIP packets loadable like a video course onto the LMS, and they can be gigabytes in size.
PMF Research has in recent years looked at a system that integrates a virtual reality application with an LMS system, in order to make a course fully compliant with the sector legislation, despite this being out of the LMS. In fact, even during the course, the users must be constantly tracked, and when they perform actions that require the release of a certificate within an LMS, the command to be sent must be compliant with the international standards on tracking. The users will then find the certificates in their profile on the platform and the trainer will have the logs needed.
Those who deal with distance learning will no longer have technological constraints on making choices about the type of courses to distribute, but only the dilemma over whether to continue with traditional training or to experiment with something innovative and effective, up with the times.
If you are interested in implementing a course that combines virtual reality techniques with e-learning, do not hesitate to contact us.